
DHB WildCat
Mind Games. Suddenly Spaceships.
178
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Posted - 2013.02.21 13:22:00 -
[1] - Quote
To reply to the CCP post... about open to suggestions. I have flown all these ships a considerable amount of time and feel im fairly versed in them. So i hope some of these "ideas" will make sense. I wont write much about the frigs as to the fact that I do not know how to balance frigs as much as I do the cruiser / BS sized ships.
Guristas - Rattlesnake - a beast, love it with the new drone damage mods it can tank and gank, but is very slow so if anyone gets caught by it, its because they came into it. (Possible suggestion, boost drone hp on combat drones so its not so easy to destroy these type of ships main dps.)
Gila - Bonuses are missile velocity (sniper / kite) and 5% resists (brawler). The drone bonus is just cause its a drone boat. Now the bonuses are wierd like a mini ship. Do many things somewhat well but master nothing. Its almost built (on bonuses) to be a pure PVE ship. Now with drones, sniper isnt really an option. So maybe change the missile velocity bonus to rate of fire bonus and reduce HP on the ship a little so it cannot reach an insane passive tank like it currently has. Force it in close with an active tank.
Serpentis - Love these ships Vindi - Fine
Vigilant - only suggestion, since its blasters who cares about a falloff bonus. Maybe change it to something like the augorers hp per lvl bonus. Passive tank high dps, in your face.
Angel Cartel - the name of the game here is speed and agility. I like both of these ships. I really do, I do not believe that the balancing here lies so much in the ships / as it does with balancing Tracking enhancers. The can hit way to far without sacrificing much of anything. If the TE change is too much, then maybe change both ships falloff bonus ( the gallente skill, which is wierd since no gallente ships get a falloff bonus) to a gallente bonus such as drone hp (which wouldnt make much sense on these ships) or something like armor resist / or repper amount. Since they are half gallente make them armor tanks.
Blood Raiders - Bhallgorn - a beast with the right roles (no suggestions)
Ashimmu - lol where to begin! So tell me again why the bhaal has a bonus to web range, and the ashimmu has a bonus to web amount? All the other faction BS / Cruisers have the same bonuses. This is very wierd! This ship has bonuses to be a kiting / shield tank but the slot layout of an armor tanker. My suggestion would be to simply give this ship more powergrid. Trying to fit lasers and neuts / nos is VERY PG intensive and this ship simply doesnt have enough of it to fit lazers / neuts / and an armor tank that isnt laughable. Now this wont invade the pilgrim because of its lack of ability to warp cloak / td like a mofo / and lacks resists.
Finally my favorite and most experienced Sanshas
Nightmare - its fine, best ship in game if you are man enough to brawl.
Phantasm - its horrible, worst ship in game (faction). CAPACITOR! is a joke, you cant run the coffee maker in the pilots lounge longer than 5 min without having to get new batteries. Also why does this ship only have 14 fitting slots when every other faction cruiser has 15? Give it one more slot. Either mid so we can make a better shield tank / or low so we can make it faster. Right now the lack of that extraslot is killing it! So the extra slot along with a capacitor boost will put this ship right as rain!
I hope some of these ideas make sense and thanks for reading them. These are one mans ideas and I hope the mad mob wont be too harsh on me.
DHB-WildCat |